![]() “…a lot of Mario Golf: Super Rush feels flat, or undercooked compared to its predecessors.” Furthermore, if there’s a hill or any obstacle in the way of where you want to scan, then you’re basically stuck. In fairness, the game tries to offset this with the “Range Finder,” but even this is fairly useless since, while it will show you an expanded terrain grid of the scanned area, players are unable to line up their shots while in this view. Instead of playing individual holes, players all play on one giant course the first to sink three balls wins.Įven more baffling is how the terrain grid appears where the player is standing, which is pointless since you can clearly see the slope of the land you’re standing on, and the power-bar curves if you’re standing on a slope. In addition to the Fast Golf mode, there is the Battle Golf mode, which plays similarly, but with a twist. Players can try to slow each other down with Power Moves, or Power Shots that can knock opponents balls around.īut it’s not simply chaos-players still need to play effectively as each stroke adds 30 seconds to your overall time, so players will still need to aim for Birdies or Pars, while trying to get to their ball as safely as possible. Furthermore, there’s a connectedness to each hole that makes you feel like you’re on a real golf-course-unlike previous games where each hole felt like individual levels.Īlthough, if you’re not interested in standard Stroke Play, there’s the new interpretation of “Fast Golf.” Unlike in previous Mario Golf games where “Fast,” or “Speed,” Golf would have players playing regularly, while shooting for their best times Mario Golf: Super Rush reinvents this mode into a much more frantic, almost party-like mode where players all shoot at the same time, and then run to their balls for their next hit. Each course is bursting with colour and life, and looks beautiful rendered in HD, and there is a lot of Super Mario charm in each one, both in environmental details and even Mario enemies acting as course hazards. ![]() If a character has a high enough Spin stat, it can split the power bar into multiple sections, allowing the player to add different directions of spin as the ball travels which is actually a really useful technique for navigating around certain obstacles.Įach course is uniquely designed and offers a decent challenge-from the scenic landscapes of Bonny Greens, to the sandswept hills of Balmy Dunes. Hooking or Slicing your bar is now somewhat left up to chance, as shooting from bad terrain will increase the power bar’s “risk zone,” which can increase the chance of a bad shot.Īlthough, one unique thing they did with the power bar that I do like has to do with spinning the ball. Instead of the standard “two-button golf” players might expect-press A to set your power, A again to set your accuracy- Mario Golf: Super Rush has simplified the process, now only requiring a single button at your desired power (although players can press A or B again quickly to set Topspin or Backspin). Gameplay has been changed a bit this time around though. While players will have 16 characters to choose from (17 if you count the Story mode Mii character), only two courses are available at the start although more can be unlocked by completing 18 holes in free-play, or progressing through the story. Players will know exactly what to expect here-jump in, choose a player, select a course, and start golfing. However, after spending countless hours hitting the links in this newest outing, I find myself feeling less enamoured by what was added, and left more frustrated by what they removed.įor the most part, Mario Golf: Super Rushis a pretty fun game. I had long been awaiting a new Mario Golf-especially after Mario Golf: World Tour on the 3DS being particularly excellent. ![]() ![]() So you can imagine my excitement when Nintendo announced Mario Golf: Super Rush for the Nintendo Switch. While I’ve always enjoyed golf games-finding them particularly interesting, spending the odd afternoon with Great Golf on my cousin’s Sega Master System-probably the only reason I enjoy it as much as I do now is because of how much I got into Mario Golf on the N64, even going so far as to pick up the game IRL a few years ago. It was back in 2000, when I first played Mario Tennis on the N64 that I became obsessed with tennis, eventually convincing my parents to let me take lessons. In the past, I’ve mentioned that I never really got into sports games that didn’t have “Mario,” in the title, but there’s a lot more depth to that statement than you might think. ![]()
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